![]() By using specialized craft to harvest resources from asteroids, space dust, and space junk scattered around the three-dimensional space map, players can manufacture an increasingly large space fleet corresponding to the archetypes established by Star Wars games and the original Star Wars trilogy: tiny, fast, yet fragile space fighters and corvettes, larger frigates, and ponderously powerful capital ships vessels such as destroyers, carriers, and battlecruisers. Players start out with a long wedge of a mothership that can move around slowly and manufacture all but the largest spacecraft. The footage in the Homeworld 3 trailer shows gameplay with the same basic template established by previous Homeworld games. This, plus, her bitter remarks near the end of the trailer, suggests the Hiigarans are fighting yet another war over who gets to control the Hyperspace gate network and the power it offers, a war perhaps less unambiguously noble than the conflicts of previous games. Images of fighter craft and capital ships dancing and fighting among stellar ruins are interspersed with images of S'jet floating within a liquid breathing medium, twitching and wincing with every time a ship under her command is destroyed. The viewpoint character in the Homeworld 3 gameplay trailer is Karan S'jet, a scientist who directly connected her mind to the control systems of the player character's mothership, guiding the Kushan remnants to their ancestral planet in Homeworld 1, then leading the Hiigarans to victory against the Vagyr and re-activating an ancient Hyperspace gate network in Homeworld 2. Related: Homeworld 3 Ships May Be Taking Design Cues From The Expanse The narratives of these RTS titles are minimalistic yet epic, the tragedies and triumphs of a fleet journeying into the unknown narrated by the gruff voice of a Fleet Intelligence officer and the tranquil voice of a Fleet Command controller. The four Homeworld real-time strategy games published to date - Homeworld, Homeworld: Cataclysm, Homeworld 2, and the prequel Homeworld: Deserts of Kharak - have gameplay cycles that are generally slow and stately, letting players soak in the vastness of outer space (or the vastness of a desert, in the case of Deserts of Kharak).
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